Activities of the Indonesian Game and Digital Content Association
AGKDI Chairman Highlights IGX 2025 as a Momentum for Transformation in the Gaming Industry and Digital Culture
Jakarta, November 13, 2025 — Ahead of the peak of the Indonesia Game Experience (IGX) 2025 event on November 20–23, 2025 at Gajah Mada Plaza, Jakarta, the General Chairperson of AGKDI, Hendri Andrigo Sutanto, reiterated that IGX is not just an entertainment festival, but a strategic momentum to strengthen the foundation of the game and digital content ecosystem in Indonesia.AGKDI’s Vision Behind IGX 2025According to Hendri, the IGX 2025 event is a stage designed by AGKDI to unite various elements — from gamers, developers, academics, communities, MSMEs, to the government — to build an inclusive and sustainable digital future.“IGX 2025 Jakarta is not just a festival, but a strategic moment to build an inclusive, competitive, and sustainable future for the gaming and information technology industry,” said Hendri.He emphasized that through IGX, AGKDI wants to emphasize that games are also part of cultural innovation and the creative economy, not just entertainment.A Series of Major Events and CollaborationsIGX 2025 Jakarta is the culmination of a series of roadshows that have taken place in several major cities such as Tangerang, Surabaya, Semarang, and Bandung.Some key elements of the Jakarta event:Esports competition: Over 1,500 gamers will compete in popular titles like Mobile Legends, Free Fire, and Counter-Strike. The total prize pool for this competition is IDR 50 million.Technology and Gaming Gear Exhibition: There are more than 20 well-known IT brands present, such as Samsung, Acer, and Telkomsel, as well as VR/AR and Edu-Tech zones that visitors can try out.Culture & MSMEs: There is a cultural bazaar featuring local products, music performances, dances, and community stages, including over 50 Cosplay performances.Strategic Welcome: During IGX, there will be conferences and forums with digital industry figures, including representatives from APTIKNAS and APKOMINDO.Opening Performance: The event officially opened on November 20 at 10:30 a.m. WIB in the Main Atrium of Gajah Mada Plaza, with an angklung and dance performance that combined traditional and digital elements.The Importance of Cross-Sector CollaborationHendri emphasized that the success of IGX depends heavily on collaboration between various stakeholders: industry associations, local communities, MSMEs, and the government.He believes that technology and culture are inseparable: “Technology is a tool, culture is the soul. When combined, the two will become an unstoppable national force.”He also stated that IGX serves as a platform to strengthen the national creative economy ecosystem — not only for gamers, but also for MSME entrepreneurs and local creators.Social and Economic ImpactsFor Hendri and AGKDI, IGX 2025 is a strategic tool to:Encouraging digital economic growth: Through technology product exhibitions and encouraging local brands to develop.Developing young talent: Esports competitions and technology workshops open up career opportunities for young people in the gaming and creative industries.Preserving Indonesian culture: Traditional performances and cultural collaborations emphasize that games can be a bridge between tradition and modernity.Strengthening creative communities: Through community stages and bazaars, local creators and cosplayers gain a space to express themselves and expand their networks.Invitation from AGKDIHendri invited all parties — from gamers, communities, game developers, educational institutions, to the government — to attend the peak of IGX 2025:“Let’s work together to strengthen the foundation of Indonesia’s digital economy through innovation and collaboration. Come and be part of Indonesia’s digital revolution at Gajah Mada Plaza, November 20–23!”AGKDI expressed its full commitment to continue supporting the development of the local gaming ecosystem, while ensuring that digital innovation goes hand in hand with cultural preservation and the growth of the national creative economy.
AGKDI Chairman: Restricting Online Games Is Not a Solution, But a Threat to Creativity and the Digital Economy
Jakarta, November 12, 2025 — Responding to the discourse on restricting online games that has recently been widely discussed, the Chairman of the Indonesian Game and Digital Content Association (AGKDI) emphasized that there is no scientific or empirical evidence that shows a direct link between online games and acts of violence against children.“Games are not a source of violence, but rather a medium for entertainment, expression, and creativity. What’s far more influential on children’s behavior is their social environment, moral education, and emotional closeness within the family,” said Hendri Andrigo, Chairman of AGKDI.The Indonesian Child Protection Agency (AGKDI) believes that policies restricting online gaming should not be taken reactively. Instead, parental guidance and communication with children regarding digital device use need to be strengthened. “In many cases, the root of the problem isn’t gaming, but rather a lack of parental interaction and guidance,” Hendri added.Furthermore, Hendri highlighted that violent elements are found not only in games, but also in films, music, cartoons, and social media—which are far more difficult to control. Countries like Japan, South Korea, and China, even with more intense exposure to content, still have low rates of child violence. “This means that education and the quality of family relationships are more important than simply the type of content children consume,” he explained.Game Restrictions Could Disrupt the National Creative and eSports EcosystemAGKDI warned that general restrictions without in-depth study could have a broad impact on the digital ecosystem, particularly the local gaming industry and the eSports sector.Such measures could hinder the development of young eSports athletes, reduce investment interest, and disrupt the growth momentum of Indonesia’s creative economy in the gaming and technology sectors.“The gaming industry is not just entertainment—it is part of the creative economy that absorbs labor, drives digital innovation, and elevates the nation’s reputation on the international stage,” Hendri emphasized.Focus on Solutions: Digital Literacy and CollaborationAs a constructive step, AGKDI encourages a holistic, research-based approach through three main steps:Improving digital literacy for children, parents, and educators, accompanied by increasing interaction time between parents and children.Implement a rating system for games that is firm and integrated with the ESRB or PEGI system that already exists in Game Stores such as Play Store and others, the scope of which already includes national and international games.Encourage the development of local educational games, so that children continue to receive positive entertainment and build character.AGKDI CommitmentAGKDI stated its readiness to collaborate with the government and various stakeholders to create a safe, healthy, and productive digital ecosystem—without stifling the enormous potential of Indonesia’s creative industry and electronic sports (eSports).“What we need isn’t restrictions, but education and mentoring. With a balance between creativity and responsibility, the gaming industry can be a powerful force for the future of Indonesia’s young generation,” concluded Hendri Andrigo.
Indonesia and Russia Strengthen Creative Collaboration Through the Gaming Industry
Jakarta, October 6, 2025, The Indonesian Game and Digital Content Association (AGKDI) today received an official visit from a Russian delegation led by the Department of Culture of the City of Moscow, along with representatives from the Agency of Creative Industries (ACI) and VIDO (Video Game Industry Development Organization, Russia) at the AGKDI headquarters, Jakarta.This visit marked an important milestone in strengthening cooperation between Indonesia and Russia in the creative industry, game development, and digital content, marked by the signing of a Memorandum of Understanding (MoU) between AGKDI and VIDO.Delegasi Rusia terdiri dari:Mr. Mikhail Demidenko, Deputy Minister of Culture of the City of MoscowMr. Maksim Semin, Head of Game Hub Infrastructure Development Project, Agency of Creative IndustriesMs. Ekaterina Vilchikova, Head of the Department of International Relations and Strategic Development, Agency of Creative IndustriesMr. Alexander Bodrov, Deputy Director General of VIDOMr. Aleksandr Krichun, Economic Attaché, Ministry of Economic Development of the Russian Federation in IndonesiaVIDO (Video Game Industry Development Organization) is Russia’s first industry association focused on developing the national gaming ecosystem. The organization represents over 300 members and industry experts, ranging from development studios and publishers to educational institutions and legal and business professionals.Through this visit, the two parties discussed the potential for strategic collaboration in various fields, including :Joint development of Game Hub in Indonesia and Russia.Talent exchange and training of young developers.Collaboration of international activities such as Moscow International Video Game Week and Indonesia Game Experience (IGX).Joint research and exchange of gaming industry market data.Joint investment and game development that highlights the cultural narratives of both countries.Hendri Andrigo, Chairman of AGKDI, stated :”This partnership is not only an industrial collaboration, but also a cultural bridge between Indonesia and Russia. Through games and digital content, we can share cultural values, innovation, and empower the younger generations in both countries.”Mr. Mikhail Demidenko, Deputy Head of the Department of Culture of the City of Moscow, said :“Moscow has a long tradition of developing the creative industry. We see great potential in collaborating with Indonesia, which has a vibrant community of young gamers and developers. This collaboration paves the way for cultural exchange and creative technologies.”Mr. Maksim Semin, Head of the Project Office on Game Hub Infrastructure Development, Agency of Creative Industries, added :”We hope this collaboration will strengthen the development of Game Hub infrastructure and bring together the creative ecosystems of both countries. Indonesia is an important partner in building cross-cultural digital bridges.”Mr. Alexander Bodrov, Deputy General Director of VIDO, emphasized :”VIDO is committed to expanding the Russian gaming ecosystem to a global level. Indonesia has a tremendous market and creative talent pool. Through this MoU, we are ready to foster collaboration in content production, technology development, and knowledge exchange.”About AGKDI :The Indonesian Game and Digital Content Association (AGKDI) is a national organization focused on developing the game and digital content industry in Indonesia through innovation, education, and cross-sector collaboration.About the Agency of Creative Industries (ACI) – Moscow :The Agency of Creative Industries (ACI) is an agency under the Department of Culture of the Moscow City Government. It serves as a center for creative entrepreneurship development and organizes major events such as Moscow International Video Game Week and Russian Creative Week.About VIDO Company :VIDO (Video Game Industry Development Organization) is a leading institution for the Russian game industry, aiming to connect industry players, government, and the creative community to create sustainable growth and expand international cooperation in the field of games and interactive technologies.
IGX 2025 Semarang: AGKDI Emphasizes Strategic Role in the Gaming & Digital Content Ecosystem
Semarang, September 18, 2025 — After successful runs in Tangerang and Surabaya, Indonesia Game Experience (IGX) 2025 is now entering its third city on its national roadshow. This largest gaming and digital content industry event is organized by the Indonesian Game & Digital Content Association (AGKDI), with support from the Indonesian Ministry of Culture, APTIKNAS, APKOMINDO, APGI, and PERATIN.IGX 2025 carries the theme of integration between culture, technology, and artificial intelligence (AI), and is designed as a catalyst to encourage the growth of the digital creative economy, especially in Central Java.AGKDI and the Chairman’s Leadership: Uniting Games, Digital Content, and CultureAccording to the General Chair of AGKDI, Hendri Andrigo Sutanto, the holding of IGX in Semarang is an important step in the association’s mission to strengthen the synergy between the gaming industry, digital content, and Indonesian culture.“We want to ensure that games are not only seen as entertainment, but also as a means of education, cultural preservation, and a driver of the creative economy,” he stressed.He hopes Semarang will grow as a hub for a thriving digital ecosystem, relying on community support and sponsorship.Speech by Officials and Association FiguresSeveral officials and association figures also gave simple but meaningful speeches at the opening of IGX:Hernowo Budi Luhur, representing the Mayor of Semarang, said that Semarang is proud to host IGX 2025.Ir. Soegiharto Santoso, SH., Chairman of the DPP APTIKNAS and APKOMINDO, called IGX Semarang a crucial momentum in connecting technology, culture, and the creative industry.From the central government, Ahmad Mahendra (Director General of Culture, Ministry of Culture of the Republic of Indonesia) represented by Andi Syamsu Rijal, S.S., M.Hum., expressed his high appreciation to the IGX committee.Edy Joko Kiswanto, Chairman of the Central Java APTIKNAS and APKOMINDO DPD, hopes that this event can help the gaming and technology community in Central Java level up.Andi Mulja Tanudiredja (PT Masterdata Digital Cyberindo, TAITRA Jakarta partner) sees IGX as a bridge between global technology and local creativity.Santi Silviana, Operations Manager of The Park Semarang, emphasized her support for events that inspire young people.Rangkaian Acara Unggulan & Tech SummitIGX 2025 in Semarang presents many interesting activities, including:Amateur esports tournament with a total prize pool of Rp 50,000,000 for various popular games.AGKDI Tech Summit 2025 with the theme “Educating the Future: Integrating Culture, Technology, and AI in Creative Industries”.Cosplay Parade, gaming product exhibition, and various promotions from leading sponsor brands.Notes and Hopes for the FutureAt the IGX 2025 Semarang event, it was clear how much hope was pinned on AGKDI — not only as an organizer, but as a key driver of Indonesia’s gaming and digital content ecosystem.AGKDI Chairman Hendri Andrigo Sutanto emphasized the goal that games and digital content must have a dual role: entertainment and education/culture, while also contributing to the creative economy.Looking ahead, high hopes are pinned on IGX’s continued growth as a national and international event, becoming a birthplace for high-quality, impactful digital works. May the spirit of integrating technology, culture, and creativity be kept alive—with AGKDI always at the forefront.
AGKDI Presents Synergy of Technology, Culture, and the Creative Economy at IGX Surabaya 2025
Surabaya, August 17, 2025 – The Indonesia Game Experience (IGX) 2025 Surabaya successfully took place from August 14–17, 2025, at Fairway Nine Mall in Surabaya. This event marked a significant milestone in combining technological innovation, the gaming industry, cultural preservation, and empowering the local creative economy.As a key driver, the Indonesian Game and Digital Content Association (AGKDI) affirmed its commitment to making Surabaya a center of digital culture in Indonesia.“IGX isn’t just a gaming festival. It’s a collaborative space that brings together gamers, developers, government agencies, communities, and even MSMEs to elevate Indonesian culture into the digital realm,” said Hendri Andrigo Sutanto, Chairman of AGKDI.IGX Surabaya 2025 Main Event Series🎮 eSports Competition: More than 1,500 gamers competed in various popular games such as Mobile Legends, Free Fire, and Counter-Strike with a total prize of IDR 50 million.💡 The 6th TechSummit: Carrying the theme “Digital Intelligence for Urban Innovation”, it presented national speakers such as Dr. Ir. Feri Arlius, M.Sc. (Director of Facilities & Infrastructure, Ministry of Culture of the Republic of Indonesia), Ir. Soegiharto Santoso, SH., and various digital technology experts.🛍️ IT & Culture Bazaar: Featuring 20 leading IT brands and 50 cultural MSMEs presenting handicraft products, culinary delights, and collections of traditional Indonesian keris.🌏 IGX National Roadshow: Surabaya is the second city after Banten, before continuing to Semarang, Bandung, and Jakarta.AGKDI as a Catalyst for the Digital-Cultural EcosystemAGKDI Secretary General Tommy Mualim emphasized that the presence of IGX 2025 is a momentum to prove that the local gaming industry is capable of becoming a driving force for the creative economy based on Indonesian culture.“AGKDI is committed to creating a healthy, inclusive, and globally competitive ecosystem. The cross-sector collaboration we’re building at IGX is the foundation for the future of the Indonesian gaming industry,” said Tommy.About AGKDIThe Indonesian Game and Digital Content Association (AGKDI) is the official forum for the game industry, digital content, and creative communities in Indonesia. AGKDI encourages industry development through collaboration with the government, private sector, and communities, with the goal of making games and digital content pillars of the national creative economy.
Indonesia Game Experience (IGX) Surabaya 2025: A Collaboration of Technology, Culture, and the Creative Economy
Surabaya, Following the success of the Indonesia Game Experience (IGX) Banten 2025 at TangCity Mall Tangerang on July 17-20, 2025, Indonesia’s largest gaming and technology festival will now return to Surabaya on an even more monumental scale!IGX Surabaya 2025 will take place at Fairway Nine Mall on August 14-17, 2025, coinciding with the 80th Anniversary of Indonesian Independence. This event is part of a national roadshow that will span five major cities: Tangerang, Surabaya, Semarang, Bandung, and Jakarta.IGX Surabaya 2025 will not only serve as a platform for the gaming community but also a strategic platform to spur digital economic growth, technology education, and cultural preservation. This spectacular collaboration with the Ethnic Indonesia Festival 2025 creates a perfect symbiosis combining the worlds of gaming, e-sports, digital technology, and the rich culture of the Indonesian archipelago.The event will officially open on Thursday, August 14, 2025, at 10:00 a.m. WIB in the Main Atrium, 2nd Floor, Fairway Nine Mall, Surabaya. The opening will be attended by several key figures from government, industry, and culture, including:Ahmad Mahendra, M.Tr.AP (Director General of Cultural Development, Utilization, and Fostering, Ministry of Culture, Republic of Indonesia)Ir. H. AA La Nyalla Mahmud Mattalitti, M.IP (Member of the Regional Representative Council/People’s Consultative Assembly, East Java Electoral District)Armuji (Deputy Mayor of Surabaya)H. Adik Dwi Putranto, S.H., M.HP (Chairman of the East Java Chamber of Commerce and Industry)Ir. Soegiharto Santoso, S.H. (Hoky) (Chairman of the APTIKNAS DPP & Secretary General of the PERATIN DPN)Admiral Hanarko Djodi Pamungkas, S.H. (National Maritime & Cultural Figure)Fanky Christian (Secretary General of APTIKNAS & AGKDI Administrator)Andi Mulja Tanudiredja (Director of PT. MDC & Partner of Taiwan Excellence / TAITRA)Ageng Permadi (Chairman of the East Java APTIKNAS Regional Executive Board)His Highness Prince Haryo DR.H. Andi Budi SH,. M.IKOM Sentono R (Representative of the Surakarta Palace, Cultural Observer)Commissioner of Police Agung Budi Leksono, SH, SIK,MPd. (Director of Intelligence and Security, Riau Islands Regional Police)KRA Rivo Cahyono Setyonegoro (Chairman of the Ethnic Indonesia Berbagi Foundation)Agelika Putri (Secretary General of Indonesian Ethnic Group (APGI) & Chair of the Financial Technology & Digital Payment Innovation Committee, APTIKNAS)Dudung Rudi Hendratna (Head of the East Java Regional Office of the Directorate General of State Assets)Widianto (Head of the East Java Regional Office of the Directorate General of State Assets)Mohammad Chifni (Head of the East Java Regional Office of the Directorate General of State Assets)Marine Colonel Kanjeng Raden Mas Panji Sunardi Suryo Kusumo, S.E., M.M.Hendri Andrigo Sutanto (Chairman of AGKDI & Chair of the Jakarta Regional Executive Board of APTIKNAS)Annisa Hidayati, SH., (Chair of the East Java Regional Executive Board of the Indonesian National Agency for Agricultural Technology (PERATIN))Entering a new era of digital entertainment, IGX 2025 presents a series of prestigious esports competitions ready to get your adrenaline pumping. Over 1,500 digital gamers will compete in various popular game categories, including Mobile Legends, Free Fire, and Counter-Strike, with a total prize pool of up to IDR 50 million. This event, open to the public, is free to participate by registering on the official IGX platform.Carrying the visionary theme “Digital Intelligence for Urban Innovation: ICT & AI for Smart Governance, Education, and Industry”, the 6th edition of APTIKNAS Tech Summit will be a high-class discussion forum on the application of ICT & AI which will present leading speakers from government, academia, and industry including:Ir. Soegiharto Santoso, S.H. (Chairman of APTIKNAS & Secretary General of PERATIN)Dr. Ir. Feri Arlius, M.Sc. (Director of Facilities and Infrastructure, Ministry of Culture)Dr. Untung Lasiyono, M.Sc. (Rector of PGRI Adi Buana University, Surabaya)Fanky Christian (Secretary General of APTIKNAS)Vincent Suriadinata, S.H., M.H. (Mustika Raja Law Office)Ageng Permadi (Chairman of APTIKNAS, East Java Regional Representative Council)Michael Edward (Representative of Giga Computing Indonesia)Malvino Sukamto (Seagate Product Specialist)Ridwan Fariz (AMD Technical Marketing Manager)Ony Prabowo – CEO of Nusa Indo TechnologyThe APTIKNAS & Tech Summit will focus on discussions on the Implementation of AI for Smart Governance in regional governments, the digital transformation of the education sector based on cloud computing, and the integration of IoT in Industry 4.0 in East Java, as well as on the legal protection of digital innovation (cyber law framework).Of course, a Technology & Gaming Gear exhibition will also be held, with more than 20 leading IT brands (Samsung, Acer, Hyte, Cube Sades, Telkomsel) showcasing their latest products, including a VR/AR & Edu-Tech Zone for hands-on experience.Furthermore, cultural and MSME activities will be held, involving more than 50 local MSMEs participating in a Cultural Bazaar, including an exhibition of keris (Indonesian keris) and Indonesian heirlooms (“Preserving Heritage, Forging the Future”). There will also be Cosplay Performances & Creative Community activities with more than 50 performances.Ir. Soegiharto Santoso, SH., as the General Chairperson of APTIKNAS stated, “IGX 2025 is a concrete proof of collaboration between the government, industry players, and communities in building Indonesia’s digital ecosystem. Through this roadshow, we are not only promoting the gaming industry, but also encouraging digital transformation in the education, government, and MSME sectors, this activity also combines technology, e-sports, and culture, we want to show that Surabaya is the center of future innovation. “said Hoky, the nickname of Soegiharto Santoso who also serves as Chairman of the AGKDI Supervisory Board, and Secretary General of PERATIN.Meanwhile, KRA Rivo Cahyono Setyonegoro, Chairman of the Ethnic Indonesia Foundation, added, “Through the Ethnic Indonesia Festival, we want to remind everyone that technological advancement must go hand in hand with cultural preservation. IGX 2025 is a concrete manifestation of this harmony.”Meanwhile, Hendri Andrigo Sutanto, Chairman of AGKDI and Chairman of the Jakarta Regional Executive Board of APTIKNAS, said, “We invite all stakeholders, from gamers, developers, academics, to local governments, to work together to make Surabaya the epicenter of digital culture in Indonesia.” Hendri said.IGX Surabaya 2025 is not just a festival, but a strategic momentum to build an inclusive, competitive, and sustainable future for the gaming and information technology industry.“See you at Fairway Nine Mall on August 14-17, 2025. Let’s work together to strengthen the foundation of Indonesia’s digital economy through innovation and collaboration. Let’s be part of Indonesia’s digital revolution!” said Hendri.Just like before, this event is a strategic collaboration between the Indonesian Ministry of Culture, the Indonesian Game and Digital Content Association (AGKDI), the National Information and Communication Technology Entrepreneurs Association (APTIKNAS), the Indonesian Payment Gateway Association (APGI), the National Information Technology Advocates Association (PERATIN), and Fairway Nine Mall Surabaya. It is supported by national and international ICT experts and industry players.Hoky emphasized APTIKNAS’s continued commitment to building a holistic digital ecosystem: “In addition to IGX 2025, APTIKNAS is proud to fully support IFBEX 2025 – the International Franchise and Business Exchange Expo – as part of our strategic mission to create a generation of young entrepreneurs who must utilize digital technology in their businesses. The event, which will be held on November 28-30, 2025, at the Surabaya Convention Center (SCC), is designed as a digitally integrated business acceleration platform.”IFBEX 2025 will feature, among other things: exposure of over 100 leading franchise brands, partnerships, distributors, and agencies with exclusive, profitable offers; private 1-on-1 business consultations with industry experts; networking opportunities with prominent investors and entrepreneurs; and attractive incentive programs including door prizes of motorcycles, gold, and cash. The event targets over 35,000 visitors from among entrepreneurs, investors, and business startups. We encourage digital technology entrepreneurs looking to expand their businesses to participate and have a booth at IFBEX 2025.“This is the perfect opportunity for Surabaya’s young generation to #LevelUp to become successful entrepreneurs through the digital business ecosystem we’ve built,” Hoky concluded.





